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 config by ZaTtTara

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Data de înscriere : 27/01/2008

MesajSubiect: config by ZaTtTara   Mar Ian 29, 2008 8:55 pm

Zattara

-------------------------------(*`LEXX`* )---------------------------------------------------------

---------

-------------------------------( Zattara)---------------------------------------------------------

----------







===========>>>Made By Zattara

===========>>>name \"Zattara\"



name \"Zattara\"





unbindall









=======>>>gl\'s<<<======







gl_texturemode \"gl_linear_mipmap_linear\"

gl_max_size \"128\"

gl_spriteblend \"0\"







=========>>>cl_\'s<<<========





cl_lw \"1\"

tracker \"0\"

cl_dlmax \"128\"

cl_idealpitchscale \"0.8\"

cl_timeout \"35\"

cl_cmdbackup \"2\"

cl_cmdrate \"40\"

cl_bob \"0\"

cl_hidefrags \"0\"

cl_allowdownload \"0\"

cl_allowupload \"0\"

cl_allow_download \"0\"

cl_download_ingame \"0\"

cl_giblife \"0\"

cl_giblevelscale \"9\"

cl_himodels \"0\"

cl_backspeed \"400\"

cl_forwardspeed \"400\"

cl_rollangle \"0\"

cl_nosmooth \"0\"

cl_nopred \"1\"

cl_nosmooth \"1\"

cl_smoothtime \"0.1\"

cl_vsmoothing \"0.005\"

cl_cmdrate \"30\"

cl_updaterate \"30\"

cl_rate \"6000.666\"

cl_lc \"1\"

cl_rollspeed \"9999999\"

cl_gaitestimation \"1\"

cl_nolerp \"0\"

cl_pred_fraction \"0.650\"

cl_pred_maxtime \"500\"

cl_adaptive \"0\"









=======>>>r_\'s<<<=======



r_shadows \"0\"

r_mirroralpha \"0\"

r_drawenitities \"0\"

r_traceglow \"0\"

r_bmodelhighfrac \"5.0\"

r_drawviewmodel \"1\"

r_decals \"50\"

r_dynamic \"0\" //gl_dynamic

r_wateralpha \"0\"

r_mmx \"1\"







======>>>m_\'s<<<=======





m_yaw \"0.022\"

m_pitch \"0.022\"

m_forward \"1\"

m_side \"0.8\"

m_filter \"0.000000\"







=======>>>v_\'s<<<=======



v_kickpitch \"0.000\"

v_kickroll \"0.000\"

v_kicktime \"0.000\"





=======>>>S_\'s<<<=======



s_automax_distance \"30.0\"

s_automin_distance \"2.0\"

s_bloat \"2\"

s_distance \"60\"

s_leafnum \"0\"

s_max_distance \"1000.0\"

s_min_distance \"8.0\"

s_numpolys \"200\"

s_polykeep \"0\"

s_polysize \"0\"

s_refdelay \"4\"

s_refgain \"0.4\"

s_rolloff \"1.0\"

s_verbwet \"0.25\"

s_a3d \"1.000000\"

s_eax \"0.000000\"

s_geometry \"0\"

s_reflect \"0\"

s_geometry \"0\"

s_reflect \"0\"

s_reverb \"0\"

s_usepvs \"0\"

s_verbwet \"0\"

s_occlude \"0\"

s_occ_epsilon \"0\"

s_occfactor \"0\"





========>>>Another Settings<<<========







loadas8bit \"1\"

snd_noextraupdate \"1\"

pushlatency \"-999\"

ex_maxerrordistance \"0\"

ex_interp \"0.1\"

vid_nopageflip \"0\"

_vid_wait_override \"0\"

_vid_default_mode \"0\"

_vid_default_mode_win \"3\"

vid_stretch_by_2 \"0\"

scr_transparentui \"1\"

fps_lan \"100\"

host_speeds \"0\"

r_bmodelhighfrac \"5.0\"

_snd_mixahead \"0.1\"

mp_decals \"50\"

default_fov \"90\"

violence_ablood \"1\"

violence_agibs \"1\"

violence_hblood \"1\"

violence_hgibs \"1\"

hud_saytext_time \"3\"

hud_drawhistory_time \"5\"

fakelag \"0\"

fakeloss \"0\"

scr_ofsx \"0\"

scr_ofsy \"0\"

scr_ofsz \"0\"

sensitivity \"1.500000\"

lookstrafe \"0.000000\"

lookspring \"0.000000\"

texgamma \"2.0\"

fps_modem \"100\"

max_fps \"100\"

gunsmoke \"0\"

fastsprites \"0\"

scr_conspeed \"9999\"

lightgamma \"0\"

brightness \"2\"

direct \"0\"

gamma \"3\"

r_dynamic \"0\"

viewsize \"120\"

con_color \"255 355 0\"

joystick \"0\"

hideradar

cl_observercrosshair \"0\"

fastsprites \"0\"

fov \"90\"

hud_centerid \"1\"

hud_deathnotice_time \"10\"

hud_fastswitch \"1\"

max_shells \"0\"

max_smokepuffs \"0\"

violence_ablood 0

violence_agibs 0

violence_hblood 0

violence_hgibs 0











// | Binds |



bind \"MOUSE1\" \"+attack;adjust_crosshair\"

bind \"MOUSE2\" \"+attack2\"

bind \"a\" \"+moveleft\"

bind \"d\" \"+moveright\"

bind \"g\" \"drop;\"

bind \"b\" \"buy\"

bind \"s\" \"+back\"

bind \"e\" \"+right\"

bind \"m\" \"chooseteam\"

bind \"w\" \"+forward\"

bind \"Ctrl\" \"+duck\"

bind \"space\" \"+jump\"

bind \"y\" \"messagemode\"

bind \"u\" \"messagemode2\"

bind \"f10\" \"82;81;84;83;86;\"

bind \"f3\" \"13;say_team \"

bind \"f4\" \"31;say_team \"

bind \"f5\" \"41;say_team \"

bind \"f6\" \"42;44;say_team \"

bind \"f7\" \"43;say_team \"

bind \"f8\" \"44;say_team \"

bind \"f9\" \"46;say_team \"

bind \"tab\" \"+showscores\"

bind \"\\\" \"timeleft\"

bind \",\" \"buyammo1\"

bind \".\" \"buyammo2\"

bind \"=\" \"volup\"

bind \"-\" \"voldn\"

bind \"0\" \"slot10\"

bind \"1\" \"slot1;developer 1;echo \"

bind \"2\" \"slot2;developer 1;echo \"

bind \"3\" \"slot3;developer 1;echo \"

bind \"4\" \"slot4;developer 1;echo \"

bind \"5\" \"slot5;developer 1;echo \"

bind \"6\" \"slot6\"

bind \"7\" \"slot7\"

bind \"8\" \"slot8\"

bind \"9\" \"slot9\"

bind \"v\" \"buyequip\"

bind \"`\" \"toggleconsole\"

bind \"r\" \"+reload\"

bind \"q\" \"lastinv\"

bind \"e\" \"+use\"

bind \"SHIFT\" \"+speed\"

bind \"x\" \"radio1\"

bind \"z\" \"radio2\"

bind \"c\" \"radio3\"

bind \"mwheeldown\" \"voldn\"

bind \"mwheelup\" \"volup\"

bind mouse3 \"dr\"

fps_modem 1001

fps_max 1001

cl_updaterate 10

developer 1

sensitivity 2





// :: | Dynamic.Crosshair Script |

-----------------------------------|



alias dr \"dr1\"

alias dr1 \"cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2\"

alias dr2 \"cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1\"





alias w \"wait\"

alias w2 \"w; w\"

alias w3 \"w; w2\"









// :: | False Zoom | |

------------------------|

alias awp_t \"awp_on\"

alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"

alias \"-shoot1\" \"-attack; -attack2\"

alias \"+shoot1\" \"+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2\"

alias \"-shoot1\" \"-attack; -attack2\"

alias \"awp_on\" \"alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1\"

alias \"awp_off\" \"alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0\"



// :: | Shooter Thingie | |

-----------------------------|

alias \"aw_t\" \"aw_on\"

alias \"+shoot2\" \"+attack; -attack; slot2; bind mouse1 +attack\"

alias \"-shoot2\" \"-attack\"

alias \"aw_on\" \"alias aw_t aw_off; bind mouse1 +shoot2\"

alias \"aw_off\" \"alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2\"

bind \"\" \"awp_t\"

bind \"\" \"aw_t\"







// Console Blue

alias conblue \"con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0\"

// Console Green

alias congreen \"con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0\"

// Console White

alias conwhite \"con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0\"

// Console Grey/Silver

alias consil \"con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0\"

// Console Ice

alias conice \"con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0\"

// Console Orange

alias conorange \"con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0\"

// Console Neon-Orange

alias connor \"con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0\"

// Console Pink

alias conpink \"con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0\"

// Console Red

alias conred \"con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0\"

// Console Yellow

alias conyellow \"con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0\"

// Normal Console

alias normcon \"con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0\"

alias contog conblue

bind kp_enter contog







// Bunny Hop

alias jump \"+jump; wait; -jump\"

alias +bh \"fps_max 20; wait; alias m_pitch jump; wait; m_pitch\"

alias -bh \"fps_max 100; wait; alias m_pitch \"

bind alt +bh







// :: Menu Crap

// ------------

alias ms0 \"menuselect 0;cls\"

alias ms1 \"menuselect 1;cls\"

alias ms2 \"menuselect 2;cls\"

alias ms3 \"menuselect 3;cls\"

alias ms4 \"menuselect 4;cls\"

alias ms5 \"menuselect 5;cls\"

alias ms6 \"menuselect 6;cls\"

alias ms7 \"menuselect 7;cls\"

alias ms8 \"menuselect 8;cls\"



// :: Ammo

// -------

alias 1X \"Pammo\"

alias 2X \"Pammo;Pammo\"

alias 3X \"Pammo;Pammo;Pammo\"

alias 4X \"Pammo;Pammo;Pammo;Pammo\"

alias 5X \"Pammo;Pammo;Pammo;Pammo;Pammo\"

alias 6X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"

alias 7X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"

alias 8X \"Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo\"



alias Pammo \"buyammo1\"

alias Sammo \"buyammo2\"



// :: Equipment

// -------------

alias 81 \"buyequip;ms1;cls\" // Kevlar Vest

alias 82 \"buyequip;ms2;cls\" // Kevlar Vest + Helmet

alias 83 \"buyequip;ms3;cls\" // Flash Bang

alias 84 \"buyequip;ms4;cls\" // Grenade

alias 85 \"buyequip;ms5;cls\" // Smoke Grenade

alias 86 \"buyequip;ms6;cls\" // Defuse Kit

alias 87 \"buyequip;ms7;cls\" //Nightvision



// :: Weapons

// ----------

alias 11 \"buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls\" // USP (Universal Self-Loading Pistol) .45ACP Tactical

alias 12 \"buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Glock 18C Select Fire

alias 13 \"buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls\" // Desert Eagle .50 AE

alias 14 \"buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Sig SauerP228

alias 15 \"buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // Dual Berreta

alias 16 \"buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls\" // XXXXXXXXXXXX



alias 21 \"buy;ms2;ms1;1X;cls\" // M3 Super 90 Entry

alias 22 \"buy;ms2;ms2;1X;cls\" // XM1014 (M4 Super 90)



alias 31 \"buy;ms3;ms1;4X;cls\" // MP5-Navy

alias 32 \"buy;ms3;ms2;1X;cls\" // Steyr Tactical Machine Pistol (TMP)

alias 33 \"buy;ms3;ms3;1X;cls\" // P90 Personal Defense Weapon

alias 34 \"buy;ms3;ms4;1X;cls\" // MAC-10

alias 35 \"buy;ms3;ms5;1X;cls\" // UMP45



alias 41 \"buy;ms4;ms1;3X;cls\" // Automat Kalashnikov Model 47 (AK47)

alias 42 \"buy;ms4;ms2;3X;cls\" // SG552 Commando

alias 43 \"buy;ms4;ms3;3X;cls\" // Colt M4A1 Carbine

alias 44 \"buy;ms4;ms4;3X;cls\" // Steyr AUG A1

alias 45 \"buy;ms4;ms5;1X;cls\" // Steyr Scout

alias 46 \"buy;ms4;ms6;1X;cls\" // Arctic Warfare Magnum

alias 47 \"buy;ms4;ms7;1X;cls\" // G3/SG-1 Precision Sniper Rifle

alias 48 \"buy;ms4;ms8;1X;cls\" // SG552 Semi-Auto Sniper Rifle



alias radio \"radc1\"

alias radc1 \"radio1; alias radio radc2\"

alias radc2 \"radio2; alias radio radc3\"

alias radc3 \"radio3; alias radio radc1\"







//-----------------------|

//<<|::Volume Script:Neutral>>|

//-----------------------|





alias vol_0 \"volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0\"

alias vol_1 \"volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0\"

alias vol_2 \"volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1\"

alias vol_3 \"volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2\"

alias vol_4 \"volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3\"

alias vol_5 \"volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4\"

alias vol_6 \"volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5\"

alias vol_7 \"volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6\"

alias vol_8 \"volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7\"

alias vol_9 \"volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8\"

alias vol10 \"volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9\"

alias vol11 \"volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10\"

alias vol12 \"volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11\"

alias vol13 \"volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12\"

alias vol14 \"volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13\"

alias vol15 \"volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14\"

alias vol16 \"volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15\"

alias vol17 \"volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16\"

alias volmax \"volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17\"

alias volup \"vol_3\"

alias voldn \"vol_1\"

bind \"=\" \"voldn\"

bind \"-\" \"volup\"

bind \"[\" \"dr\"

bind ins \"name Zattara\"

bind l \"name SystemOfADown\"

bind \"j\" \"statsme\"





// NetGraph

alias ng1 \"developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1\"

alias ng2 \"developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1\"

alias ng3 \"developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1\"

alias ng4 \"developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0\"

alias ng \"ng1\"

bind \"n\" \"ng\"





//-- Radar Toggler

alias radar_t radar_off

alias radar_off \"alias radar_t radar_on; hideradar\"

alias radar_on \"alias radar_t radar_off; drawradar\"



bind f \"radar_t\"





alias walk_t \"walk_on\"

alias walk_on \"alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0\"

alias walk_off \"alias walk_t walk_on; -speed; dev1; echo Running enabled; dev0\"



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